Emperor's Guard

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The Emperor’s Guard

The Guard is an idea that came out of wanting some way to have automatic movement around the board and possibly a way for no one to win the game.  I thought about having a creature that remains and scavenges the board while the Players try to avoid it and I'm working on that.  Anyway, the Guard works well, but can be killed.

THE EMPEROR’S GUARD

This set assumes you play with the Far-Outer Reaches Board.  If you do not, ignore any references thereto.  Noted with an asterisk (*).

If The Emperor’s Guard Event Card is drawn, immediately place one of the Emperor’s Guard Playing Pieces on each of these spaces: City Gate, Chapel, Tavern, Village Square, Monastery of Pure Good*, Endless Sea*, Tower of Ultimate Evil* and Bandit’s Fortress*.  All Players must immediately pay a tax of 1 Gold.  If they do not have enough to pay, they must take a Warrant.

At the end of each Round of play roll 1D6 and move each remaining Emperor’s Guard Piece this number of spaces clockwise around the Region.  The Guard will never change Regions. 

GUARD ENCOUNTERS

If the Guard lands on a space occupied by a Character they will attempt to take a Life from them.  If there is more than one Character, the Guard will Encounter each one in order of play.  The Guard may be Evaded.  The Guard will accept bribes, however.  Roll 1D6.  The Guard cannot be bribed if the Character holds a Warrant Card.

 Roll     BribeAccepted

1          Nothing

2          5 Gold & a Magic Object

3          5 Gold

4          3 Gold or any Magic Object

5          1 Gold or any Magic Object

6          The Guard accept you as a friend, no bribe needed

A player may still opt not to pay the bribe and fight anyway after rolling.  If the Guard loses the combat or Psychic Combat they are removed from play and the player must take a Warrant Card.  If the Player loses, lose a Life.

Should the Guard Encounter any card, follow these instructions:

Space Type              ActionTaken

Strangers                   Discard

Enemy                        Combat or Psychic Combat

Place                          Close (Turn Face-Down)

Object                         Discard

Followers                   Hide (Turn Face-Down)

Magic Item                 Discard

Magic Object             Discard

Permanent Location Ignore the space

Any Player landing on a Closed (Face-Down) Adventure Card may reopen it by losing one Turn.  Then turn card Face-Up.  Any Player landing on a Hiding Follower may immediately take the Follower.

Printing Instructions:

I highly recommend using a Color Printer. Black and White does not do these justice. Yes, I know the 1st ed. Game only had black & white pictures, but lets drag ourselves into the new millennium, shall we?

Click below for individual pages.  These are GIFs so they do not look so great and they're difficult to read.  I do not suggest you print from these.  I use Power Point and they print beautifully.  It also makes it easier to print the reverse.  At least with my printer, it does. 

The zip file contains both side 1 & 2 for printing as well as the Character Card Back & 2 Adventure Card backs, I only show side 1 here as a example.

Emperor’s Guard Side 1, Character Card and Encounter Cards.

Click here to download a zip file with all the above approximately 3Mg.

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