TALISMAN CONTRACTS
AN EXPANSION FOR TALISMAN: TMQG (2ND EDITION)

[Sample Card] [Sample Card] CONTENTS

RULES

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CONTENTS
12 Contract Cards
1 Contract Card Back
1 City Card
1 City Card Back
1 Html Rules Sheet

RULES
Setting Up
1. Shuffle the Guild of Contractors City card into the City deck.
2. Shuffle the Contract cards and set them near the City Board.

Using Contracts
1. Characters who land on the Guild of Contractors can select one of the two options listed on the card - get a contract or withdraw from one.
2. A character may only ever have one contract at any given time. In order to get another, the character must visit the Guild of Contractors and withdraw from the current contract. He must then leave the space and come back in order to get a new one.
3. Contract payments are made on the spot. A character does not have to move back to the Guild of Contractors in order to get paid.
4. If a player forgets to take his contract payment before the next player begins his turn, he loses the payment.
5. When all the Contract cards have been drawn, characters may not get any more. When all Contract cards have been withdrawn from and discarded, remove the Guild of Contractors from the board.

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File Size: 157k
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©2001 TALISMANIC CREATIONS