TALISMAN DISASTERS
AN EXPANSION FOR TALISMAN: TMQG (2ND EDITION)

[Sample Card] [Sample Card] CONTENTS

RULES

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CONTENTS
12 Adventure Cards
1 Adventure Card Back
1 Html Rules Sheet

RULES
Talisman Disasters is a set of 12 Adventure cards to be added to the Adventure deck that change the board in different ways. Nine cards affect the Outer Region, one affects the Middle Region, and two affect the Inner Region. All disaster cards played remain on the board for the remainder of the game.

Disaster cards are numbered '0' and labeled 'Disaster'. When a disaster card is drawn, it is played on the designated board Space immediately, before any other action is taken by any Player. If the card is to be played on a Space that there is more than one of (Plains Fields etc.), the Player who drew the card, decides which Space to play it on. If there are any Characters currently on a Space affected by a disaster, they are immune to that Space's new status until they move away and then back to that board Space.

OUTER REGION CARDS

VOLCANIC ACTIVITY (x1)
Card Placement: Crags
Card Effects: A long dormant volcano in the Crags has erupted, spewing lava and toxic gases throughout the area. If you land on the crags, lose 1 Life.

METEOR IMPACT (x1)
Card Placement: Any Outer Region Fields
Card Effects: A meteorite has smashed into the Plains and rendered this area immpassable. If movement would land or take you through this Space, you must stop on the Space prior to this one.

WASHED OUT BRIDGE (x2)
Card Placement: Bridge next to City or Bridge next to Village
Card Effects : The bridge leading to the City/Village (see card for which location) has been washed out. If movement would take you over this bridge, you must stop on the Space prior to the bridge. A raft or other such item which allows crossing of the river may be used to cross this stretch of river as well.

WILD FIRE (x1)
Card Placement: Any Outer Region Plains
Card Effects: A wild fire has spread through this area. Lose 1 Life if movement takes you through this Space or 2 lives if you end your movement here.

DROUGHT (x2)
Card Placement: Any Outer Region Plains or Any Outer Region Fields
Card Effects : This are of Plains/Fields (see card for which location) is experiencing a severe drought, making the area a near desert. If you land here, lose 1 Life if you do not have a Water Bottle or other means to avoid losing the Life.

OVERGROWN (x1)
Card Placement: Any Outer Region Woods
Card Effects: The Woods have beome severely overgrown, making it a good place for Monsters to hide and for things to be found. Draw 2 cards when landing on this space. Any cards dropped or left here, are overgrown to the discard pile.

HEAVY LOGGING (x1)
Card Placement: Outer Region Forest
Card Effects: The Forest has been destroyed by heavy logging. Draw 1 card if you land here.

MIDDLE REGION CARDS

FLOODED (x1)
Card Placement: Middle Region Hidden Valley
Card Effects: The Hidden Valley has become flooded an impassable. If movement would take you to or through this Space, you must stop on the Space prior to this one. No Raft an get you through this small sea.

INNER REGION CARDS

CRYPT CAVE-IN (x1)
Card Placement: Inner Region Crypt
Card Effects: The Crypt has collapsed, making the act of getting through even more difficult. Roll 4 dice instead of the normal three when attempting to pass through here.

MINE CAVE-IN (x1)
Card Placement: Inner Region Mine
Card Effects: The Mine has collapsed, making the act of getting through even more difficult. Roll 4 dice instead of the normal three when attempting to pass through here.

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