
Kender are insatiably curious and utterly fearless with a knack for getting into trouble. They have intense facial expressions and anything that can hold their attention for more than a few seconds will find its way into his pouch with or without the owner's permission. Once a friend is made they are loyal to the death. They are incredibly friendly but also nosy.
|
Kender |
||
| Good only |
25 Points |
|
|
Ability |
Cost |
Description |
|
Bow Bonus |
10 |
+1 thaco and damage with all bows |
|
Fear Immunity |
5 |
total immunity to fear, horror, etc |
|
Poison Save |
10 |
Poison Save bonus is worked out according to current Con; Con 7-10 +1 Con 11-13 +2 Con 14-17 +3 Con 18-20 +4 |
|
Secret Doors |
10 |
roll D6; if actively searching on 1-3 detect hidden area if not searching and only passing detect on 1 |
|
Sling Bonus |
5 |
+1 thaco and damage with all bows |
|
Spell Save |
10 |
Spell Save bonus is worked out according to current Con; Con 7-10 +1 Con 11-13 +2 Con 14-17 +3 Con 18-20 +4 |
|
Taunt |
5 |
All enemies within audio range are –2 thaco and AC for rest of combat All attacks will focus on taunter |
| Available OCCs include Thief only | ||