
Sheriffs are appointed by the rulers of the region as their judiciars to police the area and uphold the law, they often have a number of constables to act as their deputies or a watch guard
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Sheriff |
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|
Any Good |
30 Points |
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|
Ability |
Cost |
Description |
|
AC Bonus |
10 |
+1 AC |
|
Detect Evil |
10 |
any within 10ft or 3mtrs |
|
Intimidate |
5 |
-1 on enemy’s morale |
|
Lockpick Bonus |
5 |
+1 to pick locks skill |
|
Patriot |
5 |
Designate 1 area as home city or village Immune to arrest when there & can have any of own equipment replaced for free |
|
Strafe |
10 |
Every foe in short or point blank range can be hit once per day per level if using a ranged weapon -1 thaco for every second foe cumulative |
|
Weapon |
10 |
+2 with 1 weapon type |
|
Whirlwind |
10 |
number of attacks are tripled for 1 combat round with 1 melee weapon once per day per level |