
Wizards draw upon arcane powers in order to exercise their profession
|
Wizard |
||
|
Any alignment |
70 Points |
|
|
Ability |
Cost |
Description |
|
Access to Schools |
5 each |
See special table |
|
Armour |
15 |
Can cast spells while wearing armour |
|
Bonus Spells |
10 |
Memorize an extra spell per spell level |
|
Cast Reduction |
5 |
-1 round |
|
Cleric Spells |
15 |
Choose 1 Sphere |
|
Combat Bonus |
10 |
Use Rogue thaco |
|
Detect Magic |
10 |
any within 10ft or 3mtrs |
|
Extend Duration |
10 |
Spell duration increases by +1 round |
|
HP Bonus |
10 |
D6 instead of D4 HP |
|
Mental Warmth |
10 |
taking 1 round can try to recast 1 previous spell once per 2 levels(rounded up) per day Int + Wis = % chance –1% per level of spell |
|
Range Boost |
5 |
+25% range for spells |
|
Resist |
5 |
+1 vs Sleep & Charm |
|
Warrior |
5 |
Use Warrior Con bonuses |