DRAGON’S TOWER |
At the centre if the land of Talisman stands
an ancient, ruined tower. In ages past it belonged to the Wizard who ruled the,
but now it is the lair of the ferocious Dragon King. This expansion set
contains a new three-dimensional game board representing the tower, which is
topped by an awesome plastic Citadel miniature of the Dragon King. Now, to win
the game, you must battle your way to the top of the tower past hideous
monsters and cunning traps. And defeat the Dragon King in mortal combat..
COMPONENTS |
Your copy of Dragon’s Tower should contain
the following cardboard and plastic components:
1 self-assembly card Tower playing
board
1 multi-part plastic Dragon King miniature
4 Character sheets
28 Tower cards
1 Rules sheet
1 Realm dice
4 Citadel miniatures – Alchemist, Astronomer, Sorceress, and Chaos Sorcerer
4 plastic Slottabases
SETTING UP |
Set up all the pieces from the Talisman game
as normal.
Replace the Tower cards that came with the
main Talisman game with the new deck of Tower cards to one side, you won’t need
to use them when you’re playing with the Dragon’s Tower expansion.
Shuffle the new Character sheets in with the
other Talisman character sheets.
Before you start playing, you will need to
construct the card Tower and assemble the plastic Dragon model. You will find
full assembly instructions for both these models in the box.
Place the Tower on the main talisman board so
that the base of the model covers the Dragon’s Tower space at the centre of the
board. The Portal of Power space on the bottom layer of the Tower should adjoin
the Causeway space on the main board. The Dragon King sits on top of the Tower.
PLAYING THE GAME |
The basic Talisman rules are unchanged, and the
game is still won by defeating the Dragon King. In the normal Talisman game,
you fight the Dragon King on the turn that you enter the Wizard’s Tower space.
When you play with the Dragon’s Tower rules, you now move your character
through the Tower to reach the Dragon King at the top, which will probably take
several turns.
There are special rules for entering the
Tower, and for moving in it. In addition, when you are in the Tower, you must
draw cards from the new Tower card deck, rather than the normal Talisman
Adventure card deck.
ENTERING AND LEAVING THE TOWER |
Each realm is connected to the main Talisman
board at a specific space: the City connects at the City Gates space,
and the Forest connects at the Forest space on the Talisman board. You
may enter a realm simply by moving from the main board to the realm from the
appropriate connecting space. However, your move ends as soon as you enter the
realm, even if you had some spaces of movement left over. To leave a realm,
simply reverse the procedure, moving from the entry/exit space in the realm
back to the connecting space on the main board. You do not have to stop moving
when you move back to the main board, and must use up your full move as normal
MOVING IN THE TOWER |
If your character starts a turn in the
Tower you must roll the special Realm dice to see how many spaces your
character may move. The Realm dice is different from a normal six sided dice,
and bears the numbers 1, 1, 2, 2, 3 & 4 instead of the normal 1-6 pips. You
will notice that this means you move more slowly in the Tower, which is as it
should be because the Tower is, in
its own way, more difficult to move through than the normal board.
Note that you only roll the Realm dice for
movement; use the normal six sided dice for battles, psychic combat, or
anything else that calls for a dice roll.
The following special rules apply to movement
in the Tower:
1. The
Tower is split into three levels. You may only move up or down levels at
Stairway spaces. The ‘Stairs Up’ space on the bottom level connects to the
‘Stairs Down’ space on the middle level. The ‘Stairs Up’ on the middle level
connect to the ‘Dragon King’ space at the top of the Tower.
2. Each
level is divided by walls. You may only move through a wall if there is an open
doorway. You may not move through a solid wall to the space on the other side.
Note that you are allowed to move in either direction in the Tower, you do not have to keep on climbing until you reach the top. You may leave the Tower if you wish by going back down to the Portal of Power and crossing back to the main board via the Causeway space.
WINNING THE GAME |
In order to win Talisman you must battle your way to the top of the Tower, then defeat the Dragon King in battle or psychic combat (you may choose which). If you defeat the Dragon King you have won the game!