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Example of Spell Limit
A Wizard with a Craft value of 5 has Solomon’s Crown (a Magic Object which adds 2 to his Craft), so his Craft is effectively 7. This allows him three Spells, which he has acquired. He lands on the Cursed Glade, where he cannot count Craft gained from Magic Objects. His Craft Drops to 5. He is now only allowed two Spells, so he must immediately discard one.
As soon as he leaves the Cursed Glade, he can count the Craft for Solomon’s Crown again and may once more have three Spells, if he can acquire another.
If at any time a character has more Spells than his Craft allows, surplus Spells must immediately be placed on the Spell Card discard pile; they cannot be cast. The character’s player chooses which Spells to discard. Spells cannot be discarded unless the character has more Spells than his Craft permits, however. The only other way to get rid of a Spell is to cast it!
Casting Spells
Casting Spells is always optional. Players may keep Spells for as many turns as they like before they choose to cast them. A Spell can only be cast as stated on the Spell Card. Once a spell is cast and its effect has ended, it is placed on the Spell Card discard pile.
Spells affecting characters affect them wherever they are on the board, no matter which Region. Spells affecting creatures, however, cannot affect creatures encountered in the Inner Region.
The maximum number of Spells a character may cast during his turn is equal to the number of Spells he had at the start of that turn.