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Rafts
Any character wishing to cross the Storm River using a Raft must either build one or acquire one as the result of an encounter.
Any character acquiring a Raft may cross the river at the start of his next turn. The character may cross the river to any space of his choice directly opposite the one he is in. This is his move for that turn; he does not roll the die to determine his movement.
A Raft can never be left behind or taken along to be used on a future turn.
Crossing Between the Middle and Inner Regions
The Portal of Power connects the Portal of Power space to the Plain of Peril space.
The Portal of Power
The Inner Region can only be entered by passing through the Portal of Power, which must be opened before it can be traversed. A character can only try to open the Portal if his move is sufficient to carry him beyond it. A character must attempt to open the Portal each time he passes through it; previous passage is no guarantee of future passage.
A character attempting to open the Portal follows the instructions on the Portal of Power space. If successful, the character’s turn ends on the Plain of Peril. If unsuccessful, the character’s turn ends immediately on the Portal of Power space.
A character wishing to pass through the Portal of Power from the Inner Region to the Middle Region does not need to open it. He simply moves from the Plain of Peril to the Portal of Power space. Doing so counts as his entire move for that turn.