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Movement in the Inner Region

The die is not rolled for movement in the Inner Region. Instead, a character can move only one space per turn there.

Encounters In the Inner Region

A character does not draw Adventure Cards in the Inner Region. Instead, the encounter is detailed in the instructions for the space.

None of the creatures in the Inner Region can be affected by any Spell, nor may they be evaded.

Encountering a Space in the Inner Region

The following is additional explanation about many of the spaces in the Inner region.

Crypt

The Crypt is in ruins and a character needs Strength to shift the rubble to discover the various exit tunnels. A character must roll three dice upon entering the space and the results are totaled. The character’s Strength is subtracted from this total and the result indicates where the character will emerge from the Crypt. The character is immediately moved to the indicated space. This counts as the character’s move. A character who emerges on the Crypt itself may move away on their next turn.