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Gold

Gold allows characters to buy Objects and pay for services.

Each character starts the game with one gold, and additional gold is usually acquired as the result of encounters.

Prices are given in gold coins (G). Thus “3G” represents three gold coins.

Gold is not considered an Object, so it does not count against a character’s Object carrying limit.

If a character is required to lose gold and he does not have any, then there is no effect.

Lives

Lives represent the character’s durability. Lives are lost through battle, psychic combat, and other dangers that are encountered. Characters may replenish lost lives by healing or gaining life.

Each character starts the game with a number of lives equal to the life value listed on his character card.

Healing and Gaining Lives

Healing can never replenish a character to more than his life value.