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Adventure Cards

Most of the spaces on the Talisman board instruct players to draw one or more Adventure Cards.

If there are any Adventure Cards already in a space a character lands in, his player draws only enough new cards to take the total to the number indicated for the space. For example, if a space instruction reads “Draw 2 Cards,” but there is already one card there, then the player only draws one new card to bring the total to two cards.

Adventure Cards must be dealt with in the order determined by their encounter number.

The lowest number is tackled first, then the next lowest, and so on. In the case of a tie, the character encounters Adventure Cards in the order they were drawn.

One exception to the rule about resolving Adventure Cards in encounter number order is that Adventure Cards with instructions that result in their being placed in a space other than the one where they were drawn are dealt with first, before any other Adventure Cards are resolved. If placed elsewhere, an Adventure Card does not affect the character who drew it at that time.