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Strangers

The instructions on the card must be followed. Strangers have various effects on characters that encounter them, and some- times their reaction is based on the character’s alignment.

Objects, Magic Objects, and Followers

These may be taken if all Enemies on the space have been killed or evaded.

Places

The instructions on the card must be followed. Some Places require characters to roll a die to see what they encounter, while other Places reward characters each time they visit.

Movement

The game board depicting the magical land of Talisman is divided into three Regions (the Outer Region, the Middle Region, and the Inner Region). Each Region is sub-divided into spaces. Characters move around the spaces in the Region they are in and can cross between Regions as a result of encounters or card abilities.

Movement in the Outer and Middle Regions

To move in the Outer and Middle Regions, the player rolls one die to determine how many spaces his character must move. (Certain Spells, special abilities, and other events may enable a character to move without rolling the die. These instances are detailed on the relevant cards.) The character then moves the full count of the die roll, either clockwise or counterclock- wise at his discretion. Direction may not be reversed during a move except when passing between the Outer and Middle Regions. The space where a character lands is the space where he ends his movement or the space to which he is moved to as the result of an encounter or effect.