Card Name: Nature’s Wrath
Card Type: Trial
Trial Number: 2
Sealed:
- Read the introduction for Trial 2 on page 15 of the rulebook.
- Place this card on the Plain of Peril. Do not flip this card until you have unsealed the Portal of Power.
- To unseal the Portal of Power, bury two Talismans on Places of Power – Then, flip this card.
- Trial Event: Advance the doom tracker one space. All villain characters take their movement +2, stopping to attack any hero characters they land on.
Unsealed:
- Place this card on the Cursed Glade.
- At the start of each player’s turn, place the top card of the Adventure deck into the discard pile.
- ADVERSARY: NATURE ELEMENTAL – STRENGTH : 12, CRAFT: 12, LIFE: 1
- If you defeat the Nature Elemental, you win! Read Winning Trial 2 on page 15 of the rulebook.
- Trial Event: Advance the doom tracker one space. All villain characters take their movement +2, stopping to attack any hero characters they land on.
# Cards: 1 (1 in Fate Beckons)
