Space Name: Death’s Domain Region: Space Instructions: [Roll 2 dice] Roll two dice for yourself and then two dice for Death. If your roll result

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Space Name: Werewolf’s Den Region: Space Instructions: [Roll 2 dice] Roll to determine the werewolf’s strength, then battle. If you lose, lose one life and

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Space Name: Pits Region: Space Instructions: [Roll 1 die] Battle, one at a time, as many strength 4 pitfiends as your roll result. If you

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Space Name: Vampire’s Keep Region: Space Instructions: [Roll 1 die] Roll to determine how many lives you lose. 1-2) Lose 1 life. 3-4) Lose 2

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Space Name: Crypt Region: Space Instructions: [Roll 3 dice] Subtract your strength from the roll result and immediately move to: 0 or less) Crypt. 1)

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Space Name: Mines Region: Space Instructions: [Roll 3 dice] Subtract your craft from the roll result and immediately move to: 0 or less) Mines. 1)

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Space Name: Plain of Peril Region: Space Instructions: STOP HERE Whilst in the Inner Region you may only move one space per turn. # Instances:

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Space Name: Castle Region: Space Instructions: Heal up to your starting life value at the cost of 1 gold per life. # Instances: 1 (1

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Space Name: Temple Region: Space Instructions: [Roll 2 dice] Roll to pray. 2-3) Lose 2 lives. 4-5) Lose 1 life. 6) Gain 1 strength. 7)

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