A New Reason to Quest

A look at Quest Rewards and the Magus in Sacred Pool
originally published 8 September 2010

Recently, Fantasy Flight Games announced the upcoming Talisman expansion, The Sacred Pool . With this expansion players will be able to add new characters, Adventure cards, and Spell cards to their Talisman games. In addition, The Sacred Pool also introduces some brand new elements to Talisman , such as Neutral Alignment cards, Alternate Endings, and Stable cards. One of the most exciting new additions to the game is the Quest Reward deck. These cards introduce a new reason for players to undertake quests.

Quest Reward cards feature many different benefits for players, and whenever a player completes one of the Warlock’s Quests he may choose to draw a Quest Reward card in lieu of a Talisman . While Talismans are essential to winning the game, Quest Rewards are powerful boons that can potentially help you character throughout the remainder of the game. Also, since previous Talisman expansions feature many new ways to obtain quests, there is now a benefit to completing multiple quests in a single game.

And some quest rewards will prove to be particularly useful for certain characters…

The Magus uses his peons to further his own ends. He is an imposing figure of frightening power and he subjugates all those who feel inferior in his presence. His ability to always have a Spell combined with his potentially devastating psychic combat prowess, the Magus is indeed a deadly force to behold. With the Favor Owed Quest Reward, the Magus can Indoctrinate even more servants, making him a psychic combat machine.