Card Name: Thieves’ Guild
Card Type: Alternative Ending
Alternative Ending Sub-type: Standard
Card Text:
A character on the Crown of Command must roll one die for the thieves’ guild during each of their turns:
1-2) You must take 1 gold from all other characters. 3-4) You must take 1 object from all other characters. 5-6) You must take 2 objects from all other characters.
A character on the Crown of Command can hold an unlimited number of objects.
When a gold or object must be taken, and a character does not have one to take, they are killed.
If all other characters are killed, you win the game!
Characters on the Crown of Command cannot encounter each other, they must roll 1 die for the thieves’ guild instead.
If all remaining characters are on the Crown of Command, the game ends.
The character with the most total objects and gold wins the game.
# Cards: 1 (1 in City Classic)
