Tusk and Fervour

Card Name: Tusk and Fervour

Card Type: Nemesis Trial

Trial Number: 1

Setup: 

During set up, place sacred sites on the board equal to the number of hero players, to a maximum of four.

Place them in this order:

1) Desert next to Temple 2) Fields next to Graveyard 3) Hills next to Chapel 4) Plains next to Crags.

Trial Adversary: Boar Warlord

  • Strength: 9
  • Craft: 8
  • Life: 2
  • Fate: 1 per hero character

The Boar Warlord cannot take damage until all the sacred sites on the board have been destroyed.

On the Boar Warlord’s turn, if the Boar Warlord loses an attack, it does not lose a life.

Trial Villain: Boar Villain

  • Strength: 6
  • Craft: 4
  • Life: 1

If you take a life of a character with less than their starting life, remove 1 additional life from that character.

Trial Enemy: Boar Minion

  • Strength: 3
  • Life: 1
  • Encounter Number: 2

Trial Rush:

You may move one villain character on the board up to 3 spaces without attacking.

# Cards: 1 (1 in Call of the Hunt)